UC Davis: Dept. of Design
Glenda Drew is a critical maker whose research is based at the intersections of visual culture and social change, with a particular emphasis on the working class. The content of her work is rooted in creating messaging with greater social implications, fostering innovation and encouraging behavior change. Her subjects include country musicians, waitresses, feminists and precarious workers. In addition, she has recently created a few projects that consider climate change through user interface and artistic installations. Her practice is multifaceted in form and includes graphics, photography, time-base, interaction and audience participation. She is inspired by the creative possibilities technologies generate and she works with a combination of tools considered “hi-tech” and “lo-tech.” She mostly authors, designs, builds, programs and scripts her projects herself, and she also often collaborates with others in a cross-disciplinary manner. She approaches her work with an organic sense of play, exploration and curiosity tempered by the design discipline with the goal of making meaningful work.